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Each individual maze consisted of 4 path segments of random length and connected with orthogonal random bends, but with out branches or loops (i.e. really labyrinths). The graphical interface was based upon John McIntosh's free 4D Maze sport.[17] The collaborating individuals had to navigate with the path and finally estimate https://emiliolvfoy.blogaritma.com/27992703/5-tips-about-bola-hokiemas-you-can-use-today

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