StarCraft improved on its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device varieties available https://knox9abaz.post-blogs.com/51334149/starcraft-an-overview